The floor of Snake Man’s chamber is shaped a bit like the letter W. Two swallow pits flank a central pillar that Snake Man will jump onto. After that jump onto the pillar and leap over Snake Man towards the far right side of the room as he approaches you. It was the lifelong dream of Dr. Light to create a giant robot to protect and serve world peace. Concentrate on dodging … "Quick Man Stage"Original Mega Man 2 theme. Quick Man is the only robot that is damaged by Flash Man's Time Stopper because it reduces the speed of light to nearly zero, infinitely increasing Quick Man's mass and thus creating a powerful gravitational field. Mega Man 3 Weakness Chart. Special Weapon is Quick Boomerang. When playing on normal mode, Quick Man does not take double damage to the Time Stopper, unlike every other weapon, presumably because it would destroy him in one hit from the beginning of the battle. Mega Man & Bass. will recognize the Yellow Devil from the first game, luckily he’s easier this time around thanks to E-Tanks and a slightly more forgiving attack pattern. Use Top Spin to kill this boss in a single decisive hit. Spark Man tends to move from one side of the room to the other and back again via a series of short hops. Robot Masters. Mega Man X . Jim Byrnes (cartoon) Later, Mega Man fights against a backup Quick Man inside Wily's base, but he is quickly defeated with the Time Stopper. Script: For Atomic Fire (H), the first number is the standard shot; second is when it is charged more; third number is when it is fully charged. Magnet Man (same damage) Needle Man (no damage) Source: Mega Man Knowledge Base: Mega Man 3 Damage Chart [megaman.wikia.com] Slide the moment the tops begin to move towards you to get past them. The eye will appear once the Yellow Devil has reassembled himself, so fire the Hard Knuckle again. Wily will also lob highly damaging shots at Mega Man that can be dodged with side steps. Mega Man 8. In Super Adventure Rockman, Quick Man and Dr. Wily's other robots from Mega Man 2 and Mega Man 3 were rebuilt by Ra Moon. Favorited. He’ll also punch with his right arm towards the left side of the screen. The satellite later exploded, but Mega Man was able to escape using Flash Man's Time Stopper. Reward: Quick Boomerang. Odds are Doc will hit you, however, because his hit box is huge, so it may just be better to take the hit and unload the Needle Cannon into him as you back away to the right side of the room. Mega Man X4. However, Snake Man sometimes launches a pair of snakes that slither along the floor and up walls, so the player will have to jump to avoid the boss’s weapon. Mega Man X3. Quick Man damaged Roll's skycycle and Rush's jet with his boomerangs, so they had to return to Dr. Light on foot. Quick Man. HP: that includes their main weakness, what the player gets for beating them, and a description of their abilities. By Tolben. Is a remade version of the first game. Stand on the highest part of the floor and leap over the boss as he approaches you if you want to avoid getting hit. Jump up and fire a Hard Knuckle at the eye. Mega Man 6. He was wanting to finish Mega Man off, but Dr. Wily wouldn't let him. Players can also fight this boss with the Mega Buster since it does moderate damage, but getting past his stage without the Rush Jet is a pain unless you like disappearing block puzzles. Unfavorite. Mega Man 3 NES . Mega Man takes the opportunity to change his position and attacks Quick Man when the Time Stopper's energy ends. His primary attack makes him jump high into the air and throw his Quick Boomerang at you. At this point Gemini will pursue the player, jumping when the player fires a shot and occasionally firing his patented Gemini Laser, which will move across the screen slowly, bouncing off any walls it touches. Posted . Mega Man & Bass. Out of all the original Mega Man games, Mega Man 3 is (in my opinion) the most difficult to devise a workable boss order for due to the fact that some of its easier bosses inhabit stages that can be frustrating to clear without Rush Jet. Bomb Man Weapon: Hyper Bomb Primary Weakness: Fire Storm Other Weakness: Mega Buster | Rolling Cutters | Thunder Beam; Video Strategy ; 2. Mega Man 2:28Mega Man: Dr. Wily's Revenge:19 While Doc appears to be a tad slower than Quick Man, it’s really hard to get out of his way outside of well timed slides and a perfectly timed jump to get over his head. Due to his coloration and altered proportions, he looked more like an insect, in particular a praying mantis. Use the Magnet Missile on Doc, because you can fire through gaps in the twisters and inflict a fair amount of damage on him. In "Mega Man's Birth", Quick Man and Wily's other robots, cloaked and still incomplete, are briefly seen in Wily's mobile base. Hit him with about four shots to end the battle. Defeating Doc Robot will not reward the player with any new weapons. Due to his easy pattern and stage, Snake Man is a good pick for a first boss, just be aware that the Mega Buster won’t damage him much and fighting him with the Needle Cannon is more effective. None of the teleporters that lead to the bosses are labeled, so I’ve provided a list of the bosses below. Doc Robot appears after the player has defeated the eight Robot Masters. Doc Robot takes on Flash’s powers in the first battle in Gemini Man’s stage and will run back and forth across the room, occasionally hopping to negotiate the uneven floor or using the Flash Stopper to freeze Mega Man in his tracks. This battle seems to work out best if you stay still at the far left end of the room, jump to bait Doc Robot into shooting blades at you, and fire off a Magnet Missile while dodging his attack. Mega Man 5. Enemies in Quick Man's stage in Mega Man 2, which contains a number of deadly lasers known as Force Beams. with a new twist. Boobeam Trap is damaged when one of its five units is destroyed. Once he jumps, hop up and shoot again to hit him. Once the Flash Stopper is active, Doc will fire a stream of bullets that travel horizontally in whichever direction he happens to be facing. He was the last robot master to be destroyed during the Mega Man 2/Dr. Weapon: Confuses foes with his speed and bombards them with Quick Boomerangs. Stand as far to the left left as possible, then jump just before the shield hits you, which should allow Mega Man to clear both the leaves and the shield. Top Man will once again throw some tops into the air, then use his spin attack. If the player is defeated by the New Yellow Devil, Mega Man can ask the tired robots to help him by giving all their remaining energy. The boss will try to land where Mega Man is standing, so move out of his way once he is airborne. during each fight, so these battles may seem familiar. A quick slide should be enough to stay safe. However, it uses up the whole gauge just to do half his health; Crash Bomb operates the standard weakness game, although Atomic Fire does impressive damage when fully charged. It’s possible to jump from the top platform, fire a Search Snake and fall back onto the platform by pivoting in midair, which is much safer. Use Rush to get to the platform on the right. The extra life and E-tank are also worth getting, especially since Gamma can kill you instantly if you are unlucky. Destroying these turtles will reduce the life of the Kamegoro Maker. He will then turn around and repeat the same for the other wall. From here you can fire at Snake Man and jump over his snakes. For best results, try to time your jump/attack so that Mega Man will hit Shadow while he is descending from a jump or on the ground. The Shadow Blade does a fair amount of damage to this boss and can be fired in eight directions, which makes it great for hitting Magnet Man while he is jumping around. course. Has a lot of enhancements, additions and other. Be sure to aim it at the bot, which is the only part of this boss that takes damage. Rush is also a helpful asset that can make certain levels far easier. The following section is a detailed catalogue of all eight Robot Masters in. Quick Man and Flash Man attacked Mega Man at the same time, but Quick Man cut Flash Man and the Mecha Dragon apart with his boomerang, saying he doesn't want interferences and will take Mega Man alone. He will stand still until you jump or shoot, which will prompt Doc to jump and fire 1 to 3 Metal Blades in your direction. Use short or long hops to avoid the blocks as they fly across the room. Number one speed robot based on Elecman. He and the other robots follow him to Dr. Light's lab, where Mega Man fools them with holographic copies and takes Dark Man's weapon, using it to capture the others and throw them into Wily's Skullker. Watch out for contact damage when fighting Doc, because he has a huge hit box and can hit you even if you think you will clear him by a small margin when you jump or slide, so give him more room than you would other bosses. Shadow will jump another three or four times then fire two shurikens at once. This is an easy fight, just watch out for the spikes that line the ceiling. Just run away from Gemini, pivot, then fire to get him to jump. This chart shows what weapons the different robot masters are weak and strong against, and it also shows how much damage each attack does. The result is an effect similar to a black hole, the gravitational force of which then damages Quick Man. Copy Robot’s chamber has three teleporters in it, two of which are on platforms. Quick Man's icon on the Robot Master selection screen for, Quick Man appeared in the most episodes of the Ruby-Spears cartoon out of all the Mega Man 2 Robot Masters. Only one of the copies can be harmed; he starts the battle at the top platform and a fast player can jump up to him before he teleports. Series Information Flash Man Weapon: Time Stopper; Primary Weakness… The robots shut down after doing so, and their bodies are apparently destroyed in the explosion of Ra Moon's temple. Mega Man 6. In this phrase Gamma fire a fast moving projectile from his mouth at Mega Man. Mega Man 10 . General Strategy . Mega Man 2 Mega Man 3 Mega Man 4 Mega Man 5 Dr. Cossack is a Russian scientist who unleashed an army of robots with the idea of taking over the world, just like Dr. Wily. Doc Robot appears after the player has defeated the eight Robot Masters. Quick Man doesn't believe him in the beginning, attacking Mega Man as he tried to convince him not to fight. At first they have numeric advantage, but Mega Man defeats Flash Man and takes his Time Stopper, using it to stop the other three robots and destroy them. Both Gemini Men will run towards the right side of the screen and leap all the way back to the left. Mega Man 6. An eye will form near the center of the Devil’s torso which will open up and fire three shots at Mega Man once he has fully formed. Doc will leap into the air before firing a Crash Bomb at Mega Man, so be ready to slide or step out of the way. Doc will use his fire beam attack as long as you damage him right after he reforms, so you can defeat him pretty quickly if you time your attacks carefully. Once you are on the platform, the robot will fire three horizontal shots, then pause. The Magnet Missile will tear Hard Man apart in just a few hits. As such, he must be worn down before or after using it (preferably before, so as to avoid wasting Time Stopper ammo). Miss and Doc will probably hit you with his fireball attack before you can react. Quick Man is a playable racer in Mega Man: Battle & Chase, where he entered the competition to race against Turbo Man, but Turbo Man himself wasn't able to participate due to suffering from mechanical problems. Quick Man is confused by what happened, and is defeated by Mega Man's next attack. This is one of Doc Robot’s more annoying incarnations thanks to the fact that he has absorbed Quick Man’s powers. Only one of the copies can be harmed; he starts the battle at the top platform and a fast player can jump up to him before he teleports. Despite this limitation, Quick Man's acute reasoning and combat skills have extended the time acceleration system's usefulness beyond initial expectations. Stay on the opposite end of the room and jump over the boss when he reaches your position. Jump and/or slide over the blades as best you can and fire Magnet Missiles at Doc. He will also sometimes fire one drill from his gun and … Mega Man X4. Keep your distance and hop over the smaller sparks of necessary. Wait until Wily moves his second leg, then jump up and fire the Hard Knuckle at him just before he lowers himself to the ground. Robot Masters. QUICK MAN - WEAK TO TIME STOPPER - Stopping something that goes fast just makes sense(No wonder Flash has so many ice-themed villains). Theme Music For more information, please visit our legal page: https://retromaggedon.com/index.php/privacy-advertising-and-legal-disclosure/. Weakness: Time Stopper, Crash Bomber, Mega Buster. In fact, it may be easier with the Shadow Blade since you can fire it at him from a slight distance. QuickMan.EXE In episode 19, "Robo Spider", Quick Man first appeared when Wily ordered his robots to stop Mega Man. Quick Man was the first Robot Master that Mega Man lost a battle to. His high jump power and attack by launching boomerangs with precise search power leave him with absolutely no blind spot. He will often stop and fire out three large drills that will slowly fly forward into the wall. Use the Shadow Blade on this boss to take him down quickly. At this point Doc should be low on life and a few more needles will end the battle. These bombs stick to surfaces and explode a moment later. Don’t worry if you were unable to reach the top platform before the Copy Bots shuffle, you can always spot the real Copy Robot because he is the only one in the bunch that has a teleport graphic when respawning, which looks like the one used for Mega Man. Quick Reference: Enemies Weakness Toadman Mega-blaster Brightman Rain Flush Pharaohman Mega-blaster/Flash Stopper Ringman Pharoah Shot/Megablaster Dustman Boomering Skullman Dust Crusher Diveman Dust Crusher Drillman Dive Missles 1st - Toadman Try to stay out of the way of the Rain Flush, you are probably best using your regular weapons to defeat him, he should not be too difficult to … Players will get the Top Spin from this battle, which is one of the most powerful weapons in the series, though it takes practice to use effectively. Try to stand in the gaps between where the blocks bounce. In episode 15, "The Day the Moon Fell", Quick Man appears at the beginning helping Proto Man, Cut Man and Shadow Man steal a helicopter to pick up Guts Man and Dark Man in a laboratory, and they stay in Wily's Skull Fortress until Mega Man breaks in to take the tachyon capacitor that was being used by Wily to control the Moon. The boss will repeat his attack pattern from the beginning after throwing the shurikens. Quick Man is made of lightweight materials, allowing him to move at very high speeds, but this can easily cause him to be blown away by weapons like Air Man's Air Shooter. An eye will form near the center of the Devil’s torso which will open up and fire three shots at Mega Man once he has fully formed. Kuikkuman Wily Returns story arc. You can tell which pipe a jet is going to emerge from, because a tiny whirlpool will appear near the tip of a pipe that is about to spawn a jet.The Shadow Blade can destroy the turtles in a single hit, use it to take out five turtles which will defeat the boss. Magnet Man can also pull Mega Man towards him by emitting a magnetic field that also makes him impervious to damage. See media help. The boss will immediately surround himself with a leaf barrier that will repel any incoming attacks. 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